Moved away from SculptGL into Zbrush to add better detail and texturing. Still lots more to do.
A quick goggle Sculpt and lighting test in Sketchfab.
As always it’s best to view Sketchfab models on a PC or MAC for correct lighting.
I wanted to try a new Star Wars character Sculpt. So here is Maz Kanata from Star Wars The Force Awakens. So far about 2 hours of sculpting in SculptGL on an Asus VivoTab 8.
Thought I would give a Star Wars The Force Awakens character a go. A bit hard to get clear reference material but here’s my attempt at sculpting Snoke. It will be a bit limiting to get detail in 123D Sculpt+ but this is what I have so far for a few hours. It would be a lot easier if the sculpting tool size limits were smaller and to have more polygons. Created in 123D Creature/Sculpt+ and rendered with Sketchfab.
I wanted to see what I could create from the capsule model in 123D Sculpt+. Nowhere near perfect but with the restrictions of the sphere model and the limitations of the app this is the final result. The model can be found in the 123D Sculpt+ community.